Illustrator â–ª Concept Artist â–ª Pixel Artist

Greetings, Explorers!

Welcome to the creative world of tourmaLiza, where creativity knows no bounds! I'm Elizabeth, the artistic force behind the alias tourmaLiza.Enjoy this exciting journey of a passionate gamer evolving into a successful game artist.

Discover my story, passions and professional skills.

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About the Artist.

Bio

Elizabeth Junho is a self-taught artist with a lifelong passion for character design and fantasy environments. Transitioning from traditional to digital art in 2020, she brings years of freelance design experience.With a primary focus on crafting captivating Concept Art and Pixel Art assets for games, while occasionally exploring frame-by-frame animations, her portfolio reflects dedication and talent, aiming to contribute significantly to the gaming industry. She truly comes alive as an artist when exploring and experimenting, which is why this portfolio showcases a diverse range of art styles.In her free time, Elizabeth loves to go out for swimming in pools and, of course, playing video games. Her affection for all creatures is evident, though cats hold a particularly dear spot in her heart. Her sketchbook is a constant companion, always tucked away in her bag, ready for moments of inspiration to capture through art.contact: [email protected]

Professional Skills

â–ª Artistic Talent: Proficient in character design and creating fantasy environments, with a lifelong passion for bringing imagination to life through art.â–ª Digital Art Expertise & Software Proficiency: Skilled in digital art creation using drawing tablets and a range of software tools, including:
- Adobe Photoshop: Advanced
- Adobe Illustrator: Advanced
- Aseprite: Advanced
- Adobe Animate CC: Intermediate
- 3D Blender: Basic
- Adobe After Effects: Basic
â–ª Experience: Experienced in freelance design since 2017, with a strong understanding of client needs, project management, and utilizing digital art tools effectively.
Experienced in freelance illustration since 2021, creating illustrations for various projects and clients, selling commissioned artworks to individual clients and designing character and props animations for small groups of developers providing pixel art assets design and offering creative input throughout the developmental stages.
â–ª Adaptability: Ability to adjust artistic style to suit project requirements, while keeping consistency across the entire project.â–ª Collaboration and Communication: Effective communicator and team player, capable of collaborating with other artists, designers, and stakeholders to achieve project objectives.â–ª Continuous Learning: Committed to ongoing self-improvement and staying abreast of industry trends and advancements in art and design.

Open to see the process and turnarounds

Matilda | Stellar Sorceress

Matilda, the elder of two powerful witch sisters, wields magic drawn from the cosmos in this concept art for a fantasy game. Her star-infused spells can summon meteors and manipulate celestial forces, reflecting her explosive personality and volatile nature. The game would explore the complex relationship between the two sisters, their differing philosophies, and the clash of their powerful magic. Matilda's design captures her as a force of cosmic energy, embodying the tension and strength that defines her character.

Betsy | the Engineer

Betsy's Turret

Betsy's Handgun